re-added Banner switcher / Campaigns in port / Lootbox collecting & opening updated Commander, his skills & Campaign progress in battle updated Banner switcher / Campaigns in port / Lootbox collecting & opening re-added Advanced Battle Loading Screen fixed 3D ship icons on compact carousel + XP to next ship added Adjustable Markers v3 (High Visibility with Customizable Colors) updated crew voices: Azurlane Yukikaze Vits updated Functioning MS22 Camo Replacements updated Team Panels BADoBEST's style with Radar & Hydro added Yuzu-Soft Ayachi Nene VITS Voice Mod (by BB67nanajiang) added Azusawa Kohane Voice Mod (by Tenma_Saki) added Old-school Upgrade icons (by AlexGuy) updated Character Voice Mix Mod Creation Tool updated Team Panels: AutoSpy, DeCease, BADoBEST's style, BADoBEST's style with Radar & Hydro updated Azur Lane Concept Modpack "ARASHI" No need to wipe out history.- updated ship skin: Vampire II AL Yukikaze Relative skill will still be measurable with existing stats. I just meant that since most of the stat sites track stats in different times. They would also have been playing in different metas, etc. Someone who started playing in the past few months, for instance, would have 100% of their Furutaka stats from the latest version that many people believe is overpowered, while someone who climbed that tech tree path in Beta would have 100% of their Furutaka stats from the craptastic version that didn't even have a C hull. Because people started playing at different times, they all have different proportions of their stats affected. It would be better if the API were improved with the ability to get stats within certain time windows, similar to the way the old Warships.today site used to (it's borked beyond trustworthiness now).
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